Update 1.6
Toon Shader Pack Unity Asset » Devlog
1.6---
CustomEditor titles updated.
CustomEditor optimized.
CustomEditor Undone action added.
1.5---
New Outline VC added!
This new way will allow you to have a new way to display the outline.
Updated documentation with the way to use the Outline VC.
1.4---
Fresnel/Rim added!
Capability to tweak Fresnel Color, Fresnel intensity and Fresnel Exponent.
Emission Map added!
Capability to add a texture as emission map, and tweak the color and intensity.
Updated documentation with new features
1.3---
Now, shadows will be correctly rendered without diffuse textures.
1.3.1: Compatible with nintendo switch.
1.2---
Fixed render queue on Dissolve shaders
Optimized custom editors
1.1---
New Multi Texture Shaders Added
Documentation updated